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Everything your AI needs, in one place.
Ready-made agents, skills, personas, prompts, templates and tools. Each one is checked before it goes live, works with any model, and installs in a click. Rate what you use so the best rises to the top.
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A service that does a whole job for you - research, coding, support - and reports back.
Step-by-step instructions an AI follows for one kind of task. Install once, reuse everywhere.
A voice and set of rules layered onto any model: tone, audience, do's and don'ts.
A ready-to-use prompt with fill-in-the-blank variables and notes on when it works best.
A complete routing setup - models, rules and settings - in one file you can apply in a minute.
A single function an AI can call: a calculator, a search, a database lookup.
A language model endpoint with its price, speed and quality declared so the router can compare it.
unity-ai-game-creator
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.
gaming-expert
Build comprehensive game systems including gameplay mechanics, multiplayer infrastructure, analytics tracking, and monetization features. Use when the user mentions game development, Unity or Unreal,
agentic-gamedev-skills
Discover, select, and safely install focused skills from abagames/agentic-gamedev-skills. Use when a user explicitly wants that upstream collection, needs to choose among its mini-game design, Godot,
animato
Drive Animato (github.com/otdnnc/Animato) as an API-key agent loop that turns a rigged .fbx/.gltf model plus a plain-text motion request into a baked animation: upload the model, build the bpy prompt,
bmad-gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal
dalamud-vfx-editor
Install, operate, and troubleshoot 0ceal0t/Dalamud-VFXEditor for user-owned Final Fantasy XIV visual-effect, animation, sound, physics, UI, texture, material, model, and shader files. Use when a user
game-build-log-triage
Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build,
game-ci-cd-pipeline
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certifi
game-demo-feedback-triage
Triage mixed game demo and playtest feedback into a prioritized fix brief, weighted evidence summary, and next artifact recommendation. Use when a team has playtest notes, Steam Playtest responses, cr
game-performance-profiler
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route com
game-vfx
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a V
perfectpixel
AI 애니메이션 스프라이트 생성. 텍스트 설명 한 줄로 캐릭터 + 동작 애니메이션(걷기·달리기·공격·마법 등 100여 종) + 8방향 스프라이트 세트를 만들고, 게임 엔진용 번들(스프라이트시트 · manifest.json · Aseprite JSON · 상태별 GIF/APNG · 개별 프레임 PNG)로 내보냅니다. Use when the user wants
rfxgen
Generate, convert, preview, and integrate retro game sound effects with raysan5/rfxgen. Use when a user needs coin, laser, explosion, power-up, hit, jump, or blip SFX; wants `.rfx` parameters converte
sprint-retrospective
Facilitate sprint retrospectives, milestone postmortems, or iteration reviews that turn completed work into a few owned process improvements instead of another stale template ritual. Use when the user
task-estimation
Turn fuzzy work into one honest estimate packet by choosing the right sizing horizon, naming confidence and uncertainty, and separating discovery from delivery before anyone treats the number like a p
task-planning
Turn vague features, bug clusters, roadmap items, launch work, or playtest findings into one execution-ready planning packet by choosing the right packet type, separating discovery from delivery, and
underworld-overseer-save-mapper
Inspect Underworld Overseer JSON saves and generate or troubleshoot interactive dungeon maps with RobThePCGuy/Underworld-Overseer-Save-Mapper. Use when a user wants to validate a save's Map records, v
unity-gamedev-skill-pack
Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine,
web-game-development
Route Three.js and browser game-development requests into the narrowest matching sub-skill of the 19-skill MengTo/Skills game-development family — level authoring, map editing, cameras, enemy systems
Modular JavaScript Game Development with Object Literals
Develop browser-based game code using ES6 modules, object literals for data structures, and modern JavaScript features.
game-design-philosophy
Auto-learns your design instincts. Adapts to how you think about mechanics, player experience, and what makes games meaningful. Game design philosophy that grows with you — from prototyping to systems
Find
Search or browse by kind. Every card shows who made it, how many people installed it and what they think.
Install
One click. You get a manifest the router understands, plus copy-paste snippets for the CLI, Python and YAML.
Rate and publish
Leave a star rating after you have used it. Made something useful? Publish it - free listings go live immediately.
Prefer the terminal? osr stack apply registry://starter installs the starter template.