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Skillv1.0.0

dalamud-vfx-editor

Install, operate, and troubleshoot 0ceal0t/Dalamud-VFXEditor for user-owned Final Fantasy XIV visual-effect, animation, sound, physics, UI, texture, material, model, and shader files. Use when a user

by akillness(0) 0 installs
Free
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Free account. Installing gives you the manifest plus copy-paste snippets.

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About

Imported from akillness/jeo-skills (.agent-skills/dalamud-vfx-editor/SKILL.md). Install upstream with npx skills add akillness/jeo-skills --skill dalamud-vfx-editor. Copyright stays with the author.

Dalamud VFXEditor

When to use this skill

  • Install the main plugin from /xlplugins or configure the beta repository.
  • Identify which FFXIV file type owns an effect, animation, timeline, sound, or material change.
  • Replace and edit an effect while preserving a rollback copy.
  • Inspect plugin release metadata or contribute to the C# source.

Use only on user-owned local files and authorized modding workflows. Do not use this skill to bypass service controls, distribute copyrighted game assets, or interfere with other players.

Instructions

Step 1: Pick the operating lane

  1. Main plugin install — XIVLauncher → /xlplugins → VFXEditor → /vfxedit.
  2. Beta plugin — add the upstream repo.json URL in /xlsettings > Experimental, enable only one of main/beta, then use /vfxbeta.
  3. Asset edit — identify the owning file type, snapshot the source, edit a loaded replacement, update, test, and retain rollback evidence.
  4. Source contribution — clone a pinned commit, restore/build the VFXEditor.csproj, and follow current Dalamud SDK requirements.

Step 2: Identify the owning file type

Use references/file-types-and-workflow.md. Common choices:

  • .avfx — particles and glow without character motion;
  • .pap — character animation;
  • .tmb — timeline triggers for effects, animation, and sound;
  • .scd — music and sound effects;
  • .atex / .tex — effect/UI/model textures;
  • .shpk / .shcd — shader packages and individual shaders;
  • .mtrl / .mdl — materials and meshes.

If the user only wants to hide selected effects, route to the upstream author's EasyEyes recommendation rather than constructing a replacement.

Step 3: Snapshot before editing

python3 .agent-skills/dalamud-vfx-editor/scripts/snapshot_asset.py \
  /path/to/effect.avfx --output-dir ./vfx-backups

The script copies bytes unchanged and writes a SHA-256 manifest. Keep the original, working copy, exported replacement, and test result separate.

Step 4: Perform the smallest edit

In VFXEditor:

  1. select Loaded Vfx as the new source;
  2. select Vfx Being Replaced as the target;
  3. change only the intended parameters;
  4. press UPDATE;
  5. test in a controlled local scenario;
  6. revert immediately if timing, attachment, visibility, sound, or performance is wrong.

For complete skill replacement, inspect the .tmb timeline rather than forcing every change into .avfx.

Step 5: Inspect release metadata when using beta builds

python3 .agent-skills/dalamud-vfx-editor/scripts/inspect_repo_manifest.py repo.json --json

Confirm internal name, assembly version, Dalamud API level, repository URL, and download links. Main and beta builds cannot be enabled together.

Step 6: Build source only in a compatible environment

The inspected project uses Dalamud.NET.Sdk/15.0.0, locked NuGet packages, and Debug, Release, and Beta configurations. Do not promise a successful build without a compatible Dalamud development installation. Prefer:

dotnet restore VFXEditor/VFXEditor.csproj --locked-mode
dotnet build VFXEditor/VFXEditor.csproj -c Debug --no-restore

Use the current upstream files as authority because Dalamud APIs and package versions change.

Step 7: Verify and hand off

Report source hash, edited file type, target path, change summary, plugin channel, game/Dalamud versions, test scenario, observed result, and rollback path. Never package unmodified game assets into the skill or repository.

Examples

Inspect the official beta manifest

curl -fsSLO https://raw.githubusercontent.com/0ceal0t/Dalamud-VFXEditor/main/repo.json
python3 .agent-skills/dalamud-vfx-editor/scripts/inspect_repo_manifest.py repo.json

Back up a timeline before replacement

python3 .agent-skills/dalamud-vfx-editor/scripts/snapshot_asset.py action.tmb

Best practices

  1. Snapshot every source asset and record hashes.
  2. Change one layer or parameter group at a time.
  3. Keep main and beta plugin channels mutually exclusive.
  4. Test attachment, timing, visibility, sound, and frame-time impact.
  5. Share patches or authored assets, not copyrighted game data.

References

  • references/file-types-and-workflow.md — file ownership and edit checklist.
  • references/upstream.md — installation, build metadata, revision, and license.
  • Dalamud VFXEditor
  • Upstream guides

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/akillness-jeo-skills-dalamud-vfx-editor/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

akillness-jeo-skills-dalamud-vfx-editor.ocm.jsonjson
{
  "ocm": "1",
  "id": "akillness-jeo-skills-dalamud-vfx-editor",
  "kind": "skill",
  "name": "dalamud-vfx-editor",
  "description": "Install, operate, and troubleshoot 0ceal0t/Dalamud-VFXEditor for user-owned Final Fantasy XIV visual-effect, animation, sound, physics, UI, texture, material, model, and shader files. Use when a user asks about `/vfxedit`, AVFX, PAP, TMB, SCD, Dalamud plugin setup, effect replacement, export handoff, beta repositories, or VFXEditor source builds. Triggers on: Dalamud VFXEditor, /vfxedit, .avfx, .pap, .tmb, .scd, FFXIV VFX mod, or VFXEditor beta.",
  "publisher": "akillness",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "game-development",
      "ffxiv",
      "dalamud",
      "vfx",
      "modding",
      "asset-editor",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Install, operate, and troubleshoot 0ceal0t/Dalamud-VFXEditor for user-owned Final Fantasy XIV visual-effect, animation, sound, physics, UI, texture, material, model, and shader files. Use when a user asks about `/vfxedit`, AVFX, PAP, TMB, SCD, Dalamud plugin setup, effect replacement, export handoff, beta repositories, or VFXEditor source builds. Triggers on: Dalamud VFXEditor, /vfxedit, .avfx, .pap, .tmb, .scd, FFXIV VFX mod, or VFXEditor beta."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/akillness/jeo-skills",
      "path": ".agent-skills/dalamud-vfx-editor/SKILL.md",
      "ref": "HEAD",
      "url": "https://github.com/akillness/jeo-skills/blob/HEAD/.agent-skills/dalamud-vfx-editor/SKILL.md",
      "key": "akillness/jeo-skills/.agent-skills/dalamud-vfx-editor/SKILL.md"
    },
    "compatibility": "FFXIV with XIVLauncher/Dalamud for plugin use; .NET and Dalamud development environment for source builds",
    "allowed_tools": [
      "Bash",
      "Read",
      "Write",
      "Edit",
      "Glob",
      "Grep"
    ]
  },
  "instructions": "# Dalamud VFXEditor\n\n## When to use this skill\n\n- Install the main plugin from `/xlplugins` or configure the beta repository.\n- Identify which FFXIV file type owns an effect, animation, timeline, sound, or material change.\n- Replace and edit an effect while preserving a rollback copy.\n- Inspect plugin release metadata or contribute to the C# source.\n\nUse only on user-owned local files and authorized modding workflows. Do not use this skill to bypass service controls, distribute copyrighted game assets, or interfere with other players.\n\n## Instructions\n\n### Step 1: Pick the operating lane\n\n1. *",
  "cost": {
    "context_tokens": 1131
  }
}

Fetch it by URL: GET /api/v1/registry/akillness-jeo-skills-dalamud-vfx-editor/manifest?version=1.0.0

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