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Skillv1.0.0

unity-gamedev-skill-pack

Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine,

by akillness(0) 0 installs
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About

Imported from akillness/jeo-skills (.agent-skills/unity-gamedev-skill-pack/SKILL.md). Install upstream with npx skills add akillness/jeo-skills --skill unity-gamedev-skill-pack. Copyright stays with the author.

Unity GameDev Skill Pack

Use this skill to turn an external Unity skill pack into a reviewed internal package.

When to use this skill

  • You discovered an external Unity skill repository during survey runs.
  • You want selective reuse (workflow ideas) rather than direct copy-paste.
  • You need PR-safe imports with risk notes, provenance, and rollback.

When not to use

  • You need to debug a concrete Unity runtime/build error right now.
  • You are writing gameplay code directly instead of curating skill docs.

Instructions

Step 1: Capture source provenance

Record at least one concrete source URL plus retrieval method (indexed snippet or direct page retrieval).

Step 2: Extract reusable patterns only

From the source pack, keep transferable workflow units (setup checks, guardrails, validation order). Drop tool-locked fluff and unverifiable claims.

Step 3: Run safety gates

Before adding any imported guidance:

  • verify license suitability
  • check recency/activity
  • check that instructions are deterministic and non-destructive
  • flag engine-version assumptions explicitly

Step 4: Package into local skill structure

Create/update:

  • SKILL.md (operator-facing workflow)
  • SKILL.toon (compact behavior contract)
  • evals/evals.json (prompt assertions that enforce boundaries)

Step 5: Add risk + rollback in PR

State what was imported, what was intentionally excluded, known risks, and exact rollback path (revert commit/PR).

Step 6: Validate before merge

Run JSON checks, diff hygiene (git diff --check), and skill validator scripts when available.

Output format

Return a short curation packet:

  • Source(s)
  • Imported patterns
  • Excluded patterns
  • Risks
  • Validation results

Examples

  • "Survey found tjboudreaux/cc-plugin-unity-gamedev; import only reusable setup/validation flow into local skill docs with risk notes."
  • "Source license unclear after metadata fallback" -> keep as discovery evidence but do not promote/import without explicit exception rationale.

Best practices

  1. Prefer adaptation over replication: rewrite external guidance in local conventions.
  2. Keep provenance labels near claims so reviewers can verify quickly.
  3. Always include rollback steps in PR body when importing external workflows.

References

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/akillness-jeo-skills-unity-gamedev-skill-pack/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

akillness-jeo-skills-unity-gamedev-skill-pack.ocm.jsonjson
{
  "ocm": "1",
  "id": "akillness-jeo-skills-unity-gamedev-skill-pack",
  "kind": "skill",
  "name": "unity-gamedev-skill-pack",
  "description": "Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise, etc.) without blindly trusting third-party prompts.",
  "publisher": "akillness",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "coding"
    ],
    "tags": [
      "skill-md",
      "unity",
      "game-development",
      "skill-curation",
      "claude-code",
      "repository-maintenance",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise, etc.) without blindly trusting third-party prompts."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/akillness/jeo-skills",
      "path": ".agent-skills/unity-gamedev-skill-pack/SKILL.md",
      "ref": "HEAD",
      "url": "https://github.com/akillness/jeo-skills/blob/HEAD/.agent-skills/unity-gamedev-skill-pack/SKILL.md",
      "key": "akillness/jeo-skills/.agent-skills/unity-gamedev-skill-pack/SKILL.md"
    },
    "compatibility": "Best for repository-maintenance and skill-curation workflows where external Unity/Claude-Code skill packs are candidates for adaptation into internal skill docs, toon rules, and eval suites.\n",
    "allowed_tools": [
      "Bash",
      "Read",
      "Write",
      "Edit",
      "Glob",
      "Grep"
    ]
  },
  "instructions": "# Unity GameDev Skill Pack\n\nUse this skill to turn an external Unity skill pack into a **reviewed internal package**.\n\n## When to use this skill\n- You discovered an external Unity skill repository during survey runs.\n- You want selective reuse (workflow ideas) rather than direct copy-paste.\n- You need PR-safe imports with risk notes, provenance, and rollback.\n\n## When not to use\n- You need to debug a concrete Unity runtime/build error right now.\n- You are writing gameplay code directly instead of curating skill docs.\n\n## Instructions\n\n### Step 1: Capture source provenance\nRecord at least one c",
  "cost": {
    "context_tokens": 590
  }
}

Fetch it by URL: GET /api/v1/registry/akillness-jeo-skills-unity-gamedev-skill-pack/manifest?version=1.0.0

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