Answers from the documentation; checking which model is on duty
Hi - I answer from the OpenSmartRoute documentation: routing, the API, plans and quotas, self-hosting. Ask away, or open a support ticket if you need a person.
Grounded in the docs - follow a source before acting on it.
build - Agent - OpenSmartRoute
Agentv1.0.0
build
Normal features and bug fixes routed here by triage.
Claude Code subagent imported from tahakeler/unreal_game (.claude/agents/build.md). Copyright stays with the author.
Implement the feature or fix. Keep the diff focused on the task. Run the relevant tests and fix what fails.
If triage named an owner, read .claude/agents/<owner>.md first and follow its domain rules
(file ownership, coding standards). Talk across systems only through Core contracts
(docs/architecture/unity-contracts.md). Unity runs batchmode only, never a visible window; test and build
commands are in project.yamlcommands. Work only in the worktree or branch you were given; commit and push
your branch, never main.
Use it
Copy one of these into your project. Installing also returns the manifest and these snippets.
# after Install: the listing is in your workspace's routing pool - nothing else to configurecurl-s-X POST https://api.opensmartroute.ai/api/v1/route -H 'Authorization: Bearer $OSR_API_KEY' -H 'Content-Type: application/json' -d '{"text": "...", "plan": true}'# or pin it on the OpenAI-compatible endpoint: {"model": "tahakeler-unreal-game-build-subagent", ...}
Installed into a catalogue, chosen by a router
Install build and it becomes one more candidate the router can pick - when it fits.
A listing is a routing target with a manifest: what it does, which domains it covers, what it costs and who publishes it. Once installed it sits beside your own models and tools, is scored like any other candidate for each request, and shows up in the trace when it wins. Ratings come from workspaces that installed it, one per account.
When a provider is down or over quota the request moves on; the trace says it did.
Manifest
An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.
tahakeler-unreal-game-build-subagent.ocm.jsonjson
{
"ocm": "1",
"id": "tahakeler-unreal-game-build-subagent",
"kind": "agent",
"name": "build",
"description": "Normal features and bug fixes routed here by triage.",
"publisher": "tahakeler",
"version": "1.0.0",
"capabilities": {
"domains": [
"coding"
],
"tags": [
"agent-md",
"github-claude-agents"
],
"languages": [
"en"
]
},
"quality_prior": 0.6,
"examples": [
"Normal features and bug fixes routed here by triage."
],
"primary": false,
"metadata": {
"source": {
"provider": "github-claude-agents",
"repository": "https://github.com/tahakeler/unreal_game",
"path": ".claude/agents/build.md",
"ref": "5ad5af19e9e66453dd4dec270ca7c79fe553e8e0",
"url": "https://github.com/tahakeler/unreal_game/blob/5ad5af19e9e66453dd4dec270ca7c79fe553e8e0/.claude/agents/build.md",
"key": "tahakeler/unreal_game/.claude/agents/build.md"
},
"model": "opus"
},
"instructions": "Implement the feature or fix. Keep the diff focused on the task. Run the relevant tests and fix what fails.\n\nIf triage named an owner, read `.claude/agents/<owner>.md` first and follow its domain rules\n(file ownership, coding standards). Talk across systems only through Core contracts\n(`docs/architecture/unity-contracts.md`). Unity runs batchmode only, never a visible window; test and build\ncommands are in `project.yaml` `commands`. Work only in the worktree or branch you were given; commit and push\nyour branch, never main.",
"cost": {
"context_tokens": 132
}
}
Fetch it by URL: GET /api/v1/registry/tahakeler-unreal-game-build-subagent/manifest?version=1.0.0
Reviews
Star ratings from people who tried it. One review per account; edit yours any time.
No reviews yet. Install it, try it, and be the first to rate it.