Imported from SimHacker/moollm (skills/time/SKILL.md). Install upstream with npx skills add SimHacker/moollm --skill time. Copyright stays with the author (MIT).
Time Skill
Simulation turns vs LLM iterations.
Motto:"Time flows as the story requires."
Key Concepts
Simulation turns — Game time, what mechanics track
LLM iterations — Meta-level, one response
They're not the same! One LLM response might be 0, 1, or many turns