Imported from shipshitdev/skills (
skills/prototype/SKILL.md). Install upstream withnpx skills add shipshitdev/skills --skill prototype. Copyright stays with the author (MIT).
Prototype
A prototype is throwaway code that answers a question. The question decides the shape.
Contract
Inputs:
- One design question (state/logic, or how it should look)
- The surrounding module or page when one exists
Outputs:
- A runnable prototype (single HTML file, or UI variants on one route)
- The captured answer (verdict + question it settled), pointed at from the implementation issue
Creates/Modifies:
- Prototype files next to the real module or page, named so they read as prototypes
- A throwaway
prototype/<name>branch when capturing the primary source
External Side Effects:
- Local files. Git branch for capture. No production deploys.
Confirmation Required:
- Before committing the throwaway branch
- Before folding a validated decision into production code
Delegates To:
- None. Distinct from
artifacts-builder(production artifacts) andtheme-factory(visual theme systems).
Pick a branch
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking:
- "Does this logic / state model feel right?" → references/LOGIC.md. A single shareable HTML file — free-play buttons plus tabbed guided walkthroughs.
- "What should this look like?" → references/UI.md. Several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
The two branches produce very different artifacts. Getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user is not reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
Rules that apply to both
- Throwaway from day one, and clearly marked as such. Locate the prototype close to where it will actually be used. Name it so a casual reader can see it is a prototype, not production.
- Trivial to run. A UI prototype starts from one command in the project's task runner. A logic demo is a single HTML file the user double-clicks.
- No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on.
- Skip the polish. No tests, no error handling beyond what makes it runnable, no abstractions. Learn something fast.
- Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state.
- Capture it when done. Fold any validated decision into the real code, then capture the prototype itself as a primary source: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too. The main branch keeps only the validated decision.