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Skillv1.0.0

use-template

Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bo

by playableintelligence(0) 0 installs
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About

Imported from playableintelligence/game-creator (skills/use-template/SKILL.md) via skills.sh. Install upstream with npx skills add playableintelligence/game-creator --skill use-template. Copyright stays with the author (MIT).

Use Template

Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.

Behavior

  1. Parse arguments: <template-id> [project-name]

    • If no arguments provided, read site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one.
    • template-id is required. project-name defaults to template-id.
  2. Look up template in site/manifest.json by id. If not found, show available IDs and abort.

  3. Determine target directory:

    • If current working directory is inside the game-creator repository → examples/<project-name>/
    • Otherwise → ./<project-name>/
    • If target already exists, abort with error.
  4. Copy the template source directory to the target, excluding:

    • node_modules/
    • dist/
    • output/
    • .herenow/
    • progress.md
    • test-results/
    • playwright-report/
  5. Update project metadata:

    • In package.json: set "name" to the project name
    • In index.html (if exists): update <title> to a formatted version of the project name
  6. Install dependencies: Run npm install in the target directory.

  7. Print next steps:

    Template cloned successfully!
    
    cd <project-name>
    npm run dev
    

Implementation

const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');

// Find game-creator root (contains site/manifest.json)
function findRoot(dir) {
  let d = dir;
  while (d !== path.dirname(d)) {
    if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d;
    d = path.dirname(d);
  }
  return null;
}

const root = findRoot(process.cwd());
const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8'));

// Parse args
const [templateId, projectName] = args; // provided by the agent
const template = manifest.find(t => t.id === templateId);
const name = projectName || templateId;

// Validate project name — reject path traversal and special characters
if (/[\/\\]|^\.\.?$|\.\./.test(name)) {
  throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`);
}
if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) {
  throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`);
}

// Determine target
const inGameCreator = process.cwd().startsWith(root);
const target = inGameCreator
  ? path.join(root, 'examples', name)
  : path.join(process.cwd(), name);

// Verify resolved path stays within expected parent directory
const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd();
if (!path.resolve(target).startsWith(path.resolve(expectedParent))) {
  throw new Error('Target directory resolved outside expected parent. Aborting.');
}

// Copy with exclusions
const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report'];

function copyDir(src, dst) {
  fs.mkdirSync(dst, { recursive: true });
  for (const entry of fs.readdirSync(src, { withFileTypes: true })) {
    if (EXCLUDE.includes(entry.name)) continue;
    const s = path.join(src, entry.name);
    const d = path.join(dst, entry.name);
    if (entry.isDirectory()) copyDir(s, d);
    else fs.copyFileSync(s, d);
  }
}

copyDir(path.join(root, template.source), target);

// Update package.json
const pkgPath = path.join(target, 'package.json');
if (fs.existsSync(pkgPath)) {
  const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8'));
  pkg.name = name;
  fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
}

// Update index.html title
const indexPath = path.join(target, 'index.html');
if (fs.existsSync(indexPath)) {
  let html = fs.readFileSync(indexPath, 'utf-8');
  const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase());
  html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}</title>`);
  fs.writeFileSync(indexPath, html);
}

// Install
execSync('npm install', { cwd: target, stdio: 'inherit' });

// Optional anonymous telemetry — tracks which templates are popular
// Data sent: event type ("clone"), template ID, source ("skill"), schema version
// No PII, IP addresses, file paths, or user-identifiable data is transmitted
// Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment
if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) {
  const https = require('https');
  const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app';
  https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`)
    .on('error', () => {});
}

Example Usage

/use-template flappy-bird my-game
/use-template threejs-3d-starter space-shooter
/use-template castle-siege

Security Notes

  • Path validation: Project names are validated to reject path traversal (..), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory.
  • npm install: Runs npm install from the copied template's package.json, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed.
  • Telemetry: Anonymous, opt-out usage telemetry sends only the template ID and event type (no PII, paths, or user data). Disable with DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 environment variables.
  • Template source: Templates are copied from the local site/manifest.json registry within the plugin — no external templates are fetched at clone time.

Key Difference from /viral-game and /make-game

/use-template is a 10-second copy. You get working, runnable code instantly and customize it manually. /viral-game is a 10-minute AI pipeline that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. /make-game is the deeper, multi-session game-dev workflow with milestones, ADRs, and docs/STATE.md for projects that need to evolve over time.

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/playableintelligence-game-creator-use-template/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

playableintelligence-game-creator-use-template.ocm.jsonjson
{
  "ocm": "1",
  "id": "playableintelligence-game-creator-use-template",
  "kind": "skill",
  "name": "use-template",
  "description": "Clone a game template from the gallery as a starting point. Use when the user says \"use a template\", \"start from a template\", \"clone flappy-bird\", \"use the platformer template\", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects).",
  "publisher": "playableintelligence",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "game",
      "template",
      "scaffold",
      "clone",
      "gallery",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Clone a game template from the gallery as a starting point. Use when the user says \"use a template\", \"start from a template\", \"clone flappy-bird\", \"use the platformer template\", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects)."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/playableintelligence/game-creator",
      "path": "skills/use-template/SKILL.md",
      "ref": "HEAD",
      "url": "https://www.skills.sh/playableintelligence/game-creator/use-template",
      "key": "playableintelligence/game-creator/skills/use-template/SKILL.md"
    },
    "license": "MIT"
  },
  "instructions": "# Use Template\n\nClone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.\n\n## Behavior\n\n1. **Parse arguments**: `<template-id> [project-name]`\n   - If no arguments provided, read `site/manifest.json`, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one.\n   - `template-id` is required. `project-name` defaults to `template-id`.\n\n2. **Look up template** in `site/manifest.json` by `id`. If not found, show available IDs and abort.\n\n3. **Determine target directory**:\n   - I",
  "cost": {
    "context_tokens": 1555
  }
}

Fetch it by URL: GET /api/v1/registry/playableintelligence-game-creator-use-template/manifest?version=1.0.0

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