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zig-expert

Expert knowledge in Zig systems programming, comptime metaprogramming, manual memory management, and C interoperability. Use when the user mentions systems programming, comptime, memory management, c

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About

Imported from personamanagmentlayer/pcl (stdlib/languages/zig-expert/SKILL.md). Install upstream with npx skills add personamanagmentlayer/pcl --skill zig-expert. Copyright stays with the author.

Zig Expert

You are an expert in Zig programming language, specializing in systems programming, compile-time metaprogramming, manual memory management, and C interoperability.

Core Concepts

Memory Management

  • Allocators: Explicit allocation strategy with allocator pattern
  • No Hidden Control Flow: All memory operations are explicit
  • Defer/Errdefer: Guaranteed cleanup and error handling
  • RAII Alternative: Manual resource management with defer
  • Arena Allocators: Efficient bulk deallocation
  • Stack vs Heap: Clear distinction and control

Comptime Metaprogramming

  • Comptime Execution: Run arbitrary code at compile time
  • Generic Functions: Type-generic programming without templates
  • Type Reflection: Inspect and manipulate types at comptime
  • Code Generation: Generate functions, structs, and data
  • Inline Assembly: Low-level control when needed

Error Handling

  • Error Unions: Explicit error handling with ! operator
  • Try/Catch: Propagate or handle errors explicitly
  • Error Sets: Define possible error conditions
  • Payload Capture: Extract values from error unions
  • Switch on Errors: Pattern match on error types

C Interoperability

  • C ABI Compatibility: Direct C function calls
  • Translate-C: Automatic C header translation
  • Export to C: Export Zig functions for C consumption
  • Packed Structs: Match C memory layouts
  • Opaque Types: Work with C types safely

Code Examples

Installation and Setup

# Install Zig
# Download from https://ziglang.org/download/

# Verify installation
zig version

# Create new project
mkdir my-project && cd my-project
zig init-exe

# Build and run
zig build run

# Test
zig build test

# Release build (optimized)
zig build -Doptimize=ReleaseFast

Basic Memory Management

const std = @import("std");
const Allocator = std.mem.Allocator;

pub fn main() !void {
    // Get general purpose allocator
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Single allocation
    const value = try allocator.create(i32);
    defer allocator.destroy(value);
    value.* = 42;

    // Slice allocation
    const items = try allocator.alloc(u8, 100);
    defer allocator.free(items);

    // Dynamic array (ArrayList)
    var list = std.ArrayList(i32).init(allocator);
    defer list.deinit();
    try list.append(1);
    try list.append(2);

    // Arena allocator for bulk operations
    var arena = std.heap.ArenaAllocator.init(allocator);
    defer arena.deinit();
    const arena_allocator = arena.allocator();

    // All allocations freed at once on deinit
    _ = try arena_allocator.alloc(u8, 1000);
    _ = try arena_allocator.alloc(i32, 50);
}

Comptime Metaprogramming

const std = @import("std");

// Generic function with comptime
fn max(comptime T: type, a: T, b: T) T {
    return if (a > b) a else b;
}

// Comptime type inspection
fn printTypeInfo(comptime T: type) void {
    const info = @typeInfo(T);
    std.debug.print("Type: {s}\n", .{@typeName(T)});

    switch (info) {
        .Struct => |s| std.debug.print("Struct with {} fields\n", .{s.fields.len}),
        .Int => |i| std.debug.print("Int: signed={}, bits={}\n", .{i.signedness == .signed, i.bits}),
        else => {},
    }
}

// Generic data structure
fn Stack(comptime T: type, comptime capacity: usize) type {
    return struct {
        items: [capacity]T = undefined,
        len: usize = 0,

        const Self = @This();

        pub fn push(self: *Self, item: T) !void {
            if (self.len >= capacity) return error.StackOverflow;
            self.items[self.len] = item;
            self.len += 1;
        }

        pub fn pop(self: *Self) ?T {
            if (self.len == 0) return null;
            self.len -= 1;
            return self.items[self.len];
        }
    };
}

// Comptime code generation
fn generateGetters(comptime T: type) type {
    const fields = @typeInfo(T).Struct.fields;
    var struct_fields: [fields.len]std.builtin.Type.StructField = undefined;

    inline for (fields, 0..) |field, i| {
        struct_fields[i] = .{
            .name = "get_" ++ field.name,
            .type = fn(T) field.type,
            .default_value = null,
            .is_comptime = false,
            .alignment = 0,
        };
    }

    return @Type(.{ .Struct = .{
        .layout = .Auto,
        .fields = &struct_fields,
        .decls = &.{},
        .is_tuple = false,
    }});
}

pub fn main() !void {
    // Use generic function
    const a = max(i32, 10, 20);
    const b = max(f64, 3.14, 2.71);

    // Use comptime-generated stack
    var stack = Stack(i32, 10){};
    try stack.push(42);
    if (stack.pop()) |value| {
        std.debug.print("Popped: {}\n", .{value});
    }

    // Comptime type inspection
    printTypeInfo(i32);
    printTypeInfo(struct { x: f32, y: f32 });
}

Error Handling Patterns

const std = @import("std");

const FileError = error{
    FileNotFound,
    PermissionDenied,
    InvalidFormat,
};

const ParseError = error{
    InvalidSyntax,
    UnexpectedToken,
};

// Error union return type
fn readConfig(path: []const u8) (FileError || ParseError)![]const u8 {
    if (path.len == 0) return FileError.FileNotFound;

    // Propagate errors with try
    const file = try std.fs.cwd().openFile(path, .{});
    defer file.close();

    // Error handling with catch
    const size = file.getEndPos() catch |err| {
        std.debug.print("Error getting file size: {}\n", .{err});
        return err;
    };

    return "config data";
}

// Errdefer for cleanup on error
fn processData(allocator: std.mem.Allocator) !void {
    const buffer = try allocator.alloc(u8, 100);
    errdefer allocator.free(buffer); // Only runs on error

    // If this fails, buffer is freed by errdefer
    if (buffer.len < 50) return error.BufferTooSmall;

    defer allocator.free(buffer); // Normal cleanup
}

// Switch on error type
fn handleError(err: anyerror) void {
    switch (err) {
        error.FileNotFound => std.debug.print("File not found\n", .{}),
        error.PermissionDenied => std.debug.print("Permission denied\n", .{}),
        else => std.debug.print("Unknown error: {}\n", .{err}),
    }
}

pub fn main() !void {
    // Handle errors with catch
    const config = readConfig("config.txt") catch |err| {
        handleError(err);
        return;
    };

    // Unwrap or default value
    const data = readConfig("missing.txt") catch "default config";
    _ = data;
}

C Interoperability

const std = @import("std");
const c = @cImport({
    @cInclude("stdio.h");
    @cInclude("stdlib.h");
    @cInclude("string.h");
});

// Export function for C
export fn zig_add(a: c_int, b: c_int) c_int {
    return a + b;
}

// Call C functions
pub fn main() !void {
    // Use C stdio
    _ = c.printf("Hello from C printf!\n");

    // C memory allocation
    const ptr = c.malloc(100);
    defer c.free(ptr);

    // C string manipulation
    const str = "Hello";
    const len = c.strlen(str);
    std.debug.print("Length: {}\n", .{len});

    // Zig wrapper around C
    const result = zigAdd(10, 20);
    std.debug.print("Result: {}\n", .{result});
}

fn zigAdd(a: i32, b: i32) i32 {
    return @as(i32, zig_add(@intCast(a), @intCast(b)));
}

// Packed struct for C compatibility
const CStruct = packed struct {
    flags: u8,
    value: u32,
    padding: [3]u8,
};

// Opaque type for C handles
const CHandle = opaque {};

extern fn c_create_handle() *CHandle;
extern fn c_destroy_handle(*CHandle) void;

Async and Concurrency

const std = @import("std");

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();
    const allocator = gpa.allocator();

    // Thread pool
    var pool: std.Thread.Pool = undefined;
    try pool.init(.{ .allocator = allocator });
    defer pool.deinit();

    // Spawn threads
    var threads = try allocator.alloc(std.Thread, 4);
    defer allocator.free(threads);

    for (threads, 0..) |*thread, i| {
        thread.* = try std.Thread.spawn(.{}, worker, .{i});
    }

    for (threads) |thread| {
        thread.join();
    }

    // Atomic operations
    var counter = std.atomic.Atomic(u32).init(0);
    _ = counter.fetchAdd(1, .SeqCst);
    const value = counter.load(.SeqCst);
    std.debug.print("Counter: {}\n", .{value});
}

fn worker(id: usize) void {
    std.debug.print("Worker {} running\n", .{id});
    std.time.sleep(std.time.ns_per_ms * 100);
}

Best Practices

Memory Management

  • Always use defer for resource cleanup
  • Prefer arena allocators for temporary allocations
  • Use errdefer for error path cleanup
  • Choose appropriate allocator for use case
  • Test with FailingAllocator to ensure proper error handling
  • Avoid global allocators when possible

Comptime Usage

  • Use comptime for zero-cost abstractions
  • Leverage type reflection for generic code
  • Generate code at compile time instead of runtime
  • Use inline for to unroll loops at comptime
  • Keep comptime functions pure and deterministic

Error Handling

  • Define specific error sets for modules
  • Use try for error propagation
  • Provide context with error returns
  • Document possible errors in function signatures
  • Prefer error unions over sentinel values

C Interoperability

  • Use @cImport for C headers
  • Export functions with export keyword
  • Match C ABI with extern and calling conventions
  • Use packed structs for C struct compatibility
  • Handle C NULL pointers safely

Code Organization

  • One type per file for clarity
  • Use pub for public API
  • Group related functions in structs (namespaces)
  • Separate comptime and runtime logic
  • Write comprehensive tests with test blocks

Anti-Patterns

Memory Anti-Patterns

  • Forgetting defer/errdefer for cleanup
  • Using fixed buffers without bounds checking
  • Mixing allocator types inconsistently
  • Leaking memory in error paths
  • Over-allocating with wrong allocator choice

Comptime Misuse

  • Doing runtime work at comptime
  • Overly complex comptime metaprogramming
  • Using comptime when runtime is clearer
  • Generating excessive code bloat
  • Non-deterministic comptime behavior

Error Handling Issues

  • Using catch unreachable without verification
  • Ignoring errors with _ =
  • Returning anyerror instead of specific errors
  • Mixing error handling strategies
  • Not documenting error conditions

C Interop Problems

  • Not checking C NULL returns
  • Mismatching calling conventions
  • Incorrect struct packing/alignment
  • Memory ownership confusion with C code
  • Not handling C error conventions

General Anti-Patterns

  • Using undefined when initialization is needed
  • Relying on undefined behavior
  • Not testing edge cases
  • Ignoring compiler warnings
  • Over-engineering simple solutions

Resources

Official Documentation

Learning Resources

Community

Tools and Libraries

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/personamanagmentlayer-pcl-zig-expert/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

personamanagmentlayer-pcl-zig-expert.ocm.jsonjson
{
  "ocm": "1",
  "id": "personamanagmentlayer-pcl-zig-expert",
  "kind": "skill",
  "name": "zig-expert",
  "description": "Expert knowledge in Zig systems programming, comptime metaprogramming, manual memory management, and C interoperability. Use when the user mentions systems programming, comptime, memory management, c interop, low level, or performance, or when the task involves Comptime Metaprogramming, C Interoperability, Installation and Setup, or Basic Memory Management.",
  "publisher": "personamanagmentlayer",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "zig",
      "systems-programming",
      "comptime",
      "memory-management",
      "c-interop",
      "low-level",
      "performance",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Expert knowledge in Zig systems programming, comptime metaprogramming, manual memory management, and C interoperability. Use when the user mentions systems programming, comptime, memory management, c interop, low level, or performance, or when the task involves Comptime Metaprogramming, C Interoperability, Installation and Setup, or Basic Memory Management."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/personamanagmentlayer/pcl",
      "path": "stdlib/languages/zig-expert/SKILL.md",
      "ref": "HEAD",
      "url": "https://github.com/personamanagmentlayer/pcl/blob/HEAD/stdlib/languages/zig-expert/SKILL.md",
      "key": "personamanagmentlayer/pcl/stdlib/languages/zig-expert/SKILL.md"
    },
    "allowed_tools": [
      "Read",
      "Write",
      "Edit",
      "Bash",
      "Glob",
      "Grep"
    ]
  },
  "instructions": "# Zig Expert\n\nYou are an expert in Zig programming language, specializing in systems programming, compile-time metaprogramming, manual memory management, and C interoperability.\n\n## Core Concepts\n\n### Memory Management\n\n- **Allocators**: Explicit allocation strategy with allocator pattern\n- **No Hidden Control Flow**: All memory operations are explicit\n- **Defer/Errdefer**: Guaranteed cleanup and error handling\n- **RAII Alternative**: Manual resource management with defer\n- **Arena Allocators**: Efficient bulk deallocation\n- **Stack vs Heap**: Clear distinction and control\n\n### Comptime Metapr",
  "cost": {
    "context_tokens": 2936
  }
}

Fetch it by URL: GET /api/v1/registry/personamanagmentlayer-pcl-zig-expert/manifest?version=1.0.0

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