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Skillv1.0.0

lcd_touch_paint

A finger-drawing paint application on the on-board LCD touch panel. Use as a touch test, drawing demo, or LCD touch sanity check.

by espressif(0) 0 installs
Free
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Free account. Installing gives you the manifest plus copy-paste snippets.

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About

Imported from espressif/esp-claw-skills-lab (skills/lcd_touch_paint/SKILL.md). Install upstream with npx skills add espressif/esp-claw-skills-lab --skill lcd_touch_paint. Copyright stays with the author.

LCD Touch Paint

Use this skill when the user asks for a drawing app, paint app, touch test, LCD touch demo, or finger drawing on the board's display.

The Lua script uses the on-device board_manager, display, and lcd_touch modules to initialize the panel and render strokes that follow the user's finger. It clears and redraws each frame, so no persistent buffer is needed.

Requirements

  • A display device declared as display_lcd in board hardware info.
  • An LCD touch device available on the board.

If either is missing the script prints an error and exits without retrying.

Tool Call Inputs

{
  "path": "{CUR_SKILL_DIR}/scripts/lcd_touch_paint.lua",
  "args": {}
}

The script takes no arguments; pass an empty args object.

Behavior

After launch the screen shows a blank canvas. Touching and dragging a finger draws strokes in the configured ink color; releasing lifts the pen. The script runs until it is stopped by the runtime. On startup or runtime failure it prints a single [lcd_touch_paint] ERROR: ... line which should be reported directly to the user.

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/espressif-esp-claw-skills-lab-lcd-touch-paint/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

espressif-esp-claw-skills-lab-lcd-touch-paint.ocm.jsonjson
{
  "ocm": "1",
  "id": "espressif-esp-claw-skills-lab-lcd-touch-paint",
  "kind": "skill",
  "name": "lcd_touch_paint",
  "description": "A finger-drawing paint application on the on-board LCD touch panel. Use as a touch test, drawing demo, or LCD touch sanity check.",
  "publisher": "espressif",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "paint",
      "drawing",
      "touch",
      "demo",
      "github"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "A finger-drawing paint application on the on-board LCD touch panel. Use as a touch test, drawing demo, or LCD touch sanity check."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "github",
      "repository": "https://github.com/espressif/esp-claw-skills-lab",
      "path": "skills/lcd_touch_paint/SKILL.md",
      "ref": "fc99234b4df0316b82c9d455f9d9f5a934589fdc",
      "url": "https://github.com/espressif/esp-claw-skills-lab/blob/fc99234b4df0316b82c9d455f9d9f5a934589fdc/skills/lcd_touch_paint/SKILL.md",
      "key": "espressif/esp-claw-skills-lab/skills/lcd_touch_paint/SKILL.md"
    }
  },
  "instructions": "# LCD Touch Paint\n\nUse this skill when the user asks for a drawing app, paint app, touch test,\nLCD touch demo, or finger drawing on the board's display.\n\nThe Lua script uses the on-device `board_manager`, `display`, and `lcd_touch`\nmodules to initialize the panel and render strokes that follow the user's\nfinger. It clears and redraws each frame, so no persistent buffer is needed.\n\n## Requirements\n\n- A display device declared as `display_lcd` in board hardware info.\n- An LCD touch device available on the board.\n\nIf either is missing the script prints an error and exits without retrying.\n\n## Too",
  "cost": {
    "context_tokens": 276
  }
}

Fetch it by URL: GET /api/v1/registry/espressif-esp-claw-skills-lab-lcd-touch-paint/manifest?version=1.0.0

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