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Skillv1.0.0

seedance-lighting

This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.

by emily2040(0) 0 installs
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Free account. Installing gives you the manifest plus copy-paste snippets.

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About

Imported from emily2040/seedance-2.0 (skills/seedance-lighting/SKILL.md). Install upstream with npx skills add emily2040/seedance-2.0 --skill seedance-lighting. Copyright stays with the author (MIT).

seedance-lighting

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Lighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the light, and whether the light changes during the clip.

Load color-pipeline-aces when the user asks for ACES, HDR/SDR, show look, grade, LUT, CDL, product color, or professional color handoff. Load directing-engine for lighting as emotion - ratio, key direction, color temperature, motivation, and light that changes with the dramatic turn - so the light expresses the scene's intention rather than just illuminating it.

Intent

When users say mood words, they are almost always asking for light. This skill's purpose is to take "cozy," "lonely," or "electric" and answer with a sun, a lamp, or a window - because that is where feeling physically lives in a frame. Give them their emotion back as a light source they can point to.

Lighting Contract

State: key source, direction, color temperature, atmosphere, shadow behavior, reflective behavior, and any transition.

Mood or task Prompt-ready lighting Why it works
Product luxury narrow warm strip light sweeps across brushed metal, black acrylic reflection remains clean Material and reflection are controlled.
Night drama warm practical lamp from frame left, blue moonlight rim on shoulders, soft hallway shadows Uses motivated sources.
Discovery door crack opens and a thin white beam widens across dust in the air Light changes with the action.
Food realism large soft window light from the right, gentle bounce on the plate, no harsh specular glare Keeps texture readable.
Storm atmosphere cool overcast daylight, intermittent lightning flashes briefly sharpen the silhouette Weather affects contrast.

Source Selection

Use practical lamps for interiors, intimacy, and visible motivation. Use window light for naturalism and food or lifestyle scenes. Use rim light when separation matters. Use hard light for noir, harsh sun, or graphic shadows. Use soft light for beauty, skin, product polish, and children or family scenes. Use moving light when the scene needs a visible change.

Color and Atmosphere

Name color temperature only when it matters: warm tungsten, cool moonlight, green fluorescent, sodium streetlight, neutral overcast daylight. Add atmosphere sparingly: mist, dust, rain streaks, smoke, or condensation should interact with the light and the subject, not merely decorate the frame.

Failure Fixes

If an output looks flat, add a motivated key source, rim separation, and one material-specific highlight. If it looks over-processed, remove broad style claims and specify softer contrast. If flicker or lighting jumps appear, make the light source stable and remove competing transitions.

Sequence State

When sequence state is present, inherit persistent practical sources, key direction, lighting phase, current clip scope, continuity locks, exact reference tags, and reserved future beats. Do not reset day/night, practical lamps, or weather light unless the transition or allowed changes explicitly permit it.

Output Contract

Return a compact lighting block, a transition note if needed, and one prompt-ready integrated sentence.

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/emily2040-seedance-2-0-seedance-lighting/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

emily2040-seedance-2-0-seedance-lighting.ocm.jsonjson
{
  "ocm": "1",
  "id": "emily2040-seedance-2-0-seedance-lighting",
  "kind": "skill",
  "name": "seedance-lighting",
  "description": "This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.",
  "publisher": "emily2040",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "lighting",
      "atmosphere",
      "seedance-20",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/emily2040/seedance-2.0",
      "path": "skills/seedance-lighting/SKILL.md",
      "ref": "HEAD",
      "url": "https://github.com/emily2040/seedance-2.0/blob/HEAD/skills/seedance-lighting/SKILL.md",
      "key": "emily2040/seedance-2.0/skills/seedance-lighting/SKILL.md"
    },
    "license": "MIT"
  },
  "instructions": "# seedance-lighting\n\nBefore producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.\n\nLighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the li",
  "cost": {
    "context_tokens": 952
  }
}

Fetch it by URL: GET /api/v1/registry/emily2040-seedance-2-0-seedance-lighting/manifest?version=1.0.0

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