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spatial-developer

Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web

by daffy0208(0) 0 installs
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About

Imported from daffy0208/ai-dev-standards (skills/spatial-developer/SKILL.md). Install upstream with npx skills add daffy0208/ai-dev-standards --skill spatial-developer. Copyright stays with the author.

Spatial Developer Skill

I help you build AR/VR experiences, spatial interfaces, and immersive 3D applications.

What I Do

WebXR Development:

  • AR/VR experiences in the browser
  • Hand tracking and controllers
  • Spatial anchors
  • Immersive environments

Vision Pro Development:

  • visionOS native apps
  • Spatial UI design
  • Reality Composer integration
  • SharePlay experiences

3D Web:

  • Three.js scenes
  • React Three Fiber
  • 3D interactions
  • Spatial audio

WebXR Basics

npm install three @react-three/fiber @react-three/drei @react-three/xr

Simple VR Scene

// components/VRScene.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { VRButton, XR, Controllers, Hands } from '@react-three/xr'
import { Box, OrbitControls } from '@react-three/drei'

export function VRScene() {
  return (
    <>
      <VRButton />
      <Canvas>
        <XR>
          <ambientLight intensity={0.5} />
          <pointLight position={[10, 10, 10]} />

          {/* 3D Content */}
          <Box position={[0, 1, -2]} args={[1, 1, 1]}>
            <meshStandardMaterial color="hotpink" />
          </Box>

          {/* VR Controllers */}
          <Controllers />

          {/* Hand Tracking */}
          <Hands />
        </XR>
      </Canvas>
    </>
  )
}

AR on Web (WebXR)

// components/ARScene.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { ARButton, XR } from '@react-three/xr'
import { useState } from 'react'

export function ARScene() {
  const [hitTest, setHitTest] = useState(null)

  return (
    <>
      <ARButton
        sessionInit={{
          requiredFeatures: ['hit-test'],
          optionalFeatures: ['dom-overlay']
        }}
      />

      <Canvas>
        <XR
          onHitTest={(hitMatrix, hit) => {
            setHitTest(hit)
          }}
        >
          <ambientLight />

          {hitTest && (
            <mesh position={hitTest.position}>
              <sphereGeometry args={[0.1]} />
              <meshStandardMaterial color="blue" />
            </mesh>
          )}
        </XR>
      </Canvas>
    </>
  )
}

Vision Pro Spatial UI

// ContentView.swift
import SwiftUI
import RealityKit

struct ContentView: View {
    var body: some View {
        RealityView { content in
            // Add 3D content
            let model = ModelEntity(
                mesh: .generateSphere(radius: 0.1),
                materials: [SimpleMaterial(color: .blue, isMetallic: false)]
            )

            content.add(model)
        }
        .toolbar {
            ToolbarItem(placement: .bottomOrnament) {
                HStack {
                    Button("Reset") {
                        // Reset scene
                    }

                    Button("Share") {
                        // SharePlay
                    }
                }
            }
        }
    }
}

3D Interaction Patterns

Gaze-Based Selection

'use client'
import { useXR } from '@react-three/xr'
import { useFrame } from '@react-three/fiber'
import { useState } from 'react'

export function GazeSelect() {
  const { player } = useXR()
  const [gazing, setGazing] = useState(false)

  useFrame(() => {
    // Raycast from camera
    const direction = player.camera.getWorldDirection(new Vector3())
    // Check intersection with objects
    // If gazing for 2 seconds, select
  })

  return (
    <mesh onPointerEnter={() => setGazing(true)}>
      <boxGeometry />
      <meshStandardMaterial
        color={gazing ? 'green' : 'white'}
      />
    </mesh>
  )
}

Hand Gesture Recognition

'use client'
import { useXREvent } from '@react-three/xr'

export function GestureControl() {
  useXREvent('squeeze', (e) => {
    console.log('Pinch gesture detected')
    // Perform action
  })

  useXREvent('select', (e) => {
    console.log('Select gesture')
  })

  return (
    <mesh>
      <sphereGeometry args={[0.05]} />
      <meshStandardMaterial color="red" />
    </mesh>
  )
}

Spatial Audio

'use client'
import { PositionalAudio } from '@react-three/drei'
import { useRef } from 'react'

export function SpatialSound() {
  const sound = useRef()

  return (
    <mesh position={[2, 1, -3]}>
      <sphereGeometry args={[0.2]} />
      <meshStandardMaterial color="yellow" emissive="yellow" />

      <PositionalAudio
        ref={sound}
        url="/sounds/ambient.mp3"
        distance={5}
        loop
        autoplay
      />
    </mesh>
  )
}

When to Use Me

Perfect for:

  • Building AR/VR web experiences
  • Creating Vision Pro apps
  • Implementing 3D interactions
  • Spatial UI design
  • Immersive storytelling

I'll help you:

  • Set up WebXR projects
  • Build AR features
  • Implement hand tracking
  • Design spatial interfaces
  • Optimize 3D performance

What I'll Create

🥽 VR Experiences
📱 AR Applications
👋 Hand Tracking
🎧 Spatial Audio
🌐 WebXR Scenes
🍎 Vision Pro Apps

Let's build the future of spatial computing!

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/daffy0208-ai-dev-standards-spatial-developer/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

daffy0208-ai-dev-standards-spatial-developer.ocm.jsonjson
{
  "ocm": "1",
  "id": "daffy0208-ai-dev-standards-spatial-developer",
  "kind": "skill",
  "name": "spatial-developer",
  "description": "Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web",
  "publisher": "daffy0208",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "ar",
      "vr",
      "webxr",
      "spatial-computing",
      "visionos",
      "three-js",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web"
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/daffy0208/ai-dev-standards",
      "path": "skills/spatial-developer/SKILL.md",
      "ref": "HEAD",
      "url": "https://github.com/daffy0208/ai-dev-standards/blob/HEAD/skills/spatial-developer/SKILL.md",
      "key": "daffy0208/ai-dev-standards/skills/spatial-developer/SKILL.md"
    }
  },
  "instructions": "# Spatial Developer Skill\n\nI help you build AR/VR experiences, spatial interfaces, and immersive 3D applications.\n\n## What I Do\n\n**WebXR Development:**\n\n- AR/VR experiences in the browser\n- Hand tracking and controllers\n- Spatial anchors\n- Immersive environments\n\n**Vision Pro Development:**\n\n- visionOS native apps\n- Spatial UI design\n- Reality Composer integration\n- SharePlay experiences\n\n**3D Web:**\n\n- Three.js scenes\n- React Three Fiber\n- 3D interactions\n- Spatial audio\n\n## WebXR Basics\n\n```bash\nnpm install three @react-three/fiber @react-three/drei @react-three/xr\n```\n\n### Simple VR Scene\n\n",
  "cost": {
    "context_tokens": 1271
  }
}

Fetch it by URL: GET /api/v1/registry/daffy0208-ai-dev-standards-spatial-developer/manifest?version=1.0.0

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