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Skillv1.0.0

UE Data Validation

Implement and run Unreal asset, map, configuration, and content-policy validation with actionable results and CI compatibility.

by andres00567(0) 0 installs
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Free account. Installing gives you the manifest plus copy-paste snippets.

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About

Imported from andres00567/Unreal-MCP-Extension (Skills/ue-data-validation/SKILL.md). Install upstream with npx skills add andres00567/Unreal-MCP-Extension --skill ue-data-validation. Copyright stays with the author.

UE Data Validation

Turn project invariants into focused validators with stable identifiers, bounded scans, exact asset paths, and actionable messages. Prefer Asset Registry metadata before asset loading. Separate errors that break runtime/cook from warnings and advisory style checks.

Validators must be deterministic, safe in unattended execution, and free of hidden content mutation. When autofix is useful, expose it as a separate previewable permission-gated operation rather than changing assets during validation.

Test valid, invalid, missing-reference, redirector, read-only, unloaded, map, plugin, and cooked-content cases. Report counts and failures in machine-readable form suitable for CI while retaining concise editor-facing diagnostics.

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/andres00567-unreal-mcp-extension-ue-data-validation/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

andres00567-unreal-mcp-extension-ue-data-validation.ocm.jsonjson
{
  "ocm": "1",
  "id": "andres00567-unreal-mcp-extension-ue-data-validation",
  "kind": "skill",
  "name": "UE Data Validation",
  "description": "Implement and run Unreal asset, map, configuration, and content-policy validation with actionable results and CI compatibility.",
  "publisher": "andres00567",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "data",
      "validation",
      "asset",
      "map",
      "check",
      "validator",
      "content",
      "policy",
      "editor"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Implement and run Unreal asset, map, configuration, and content-policy validation with actionable results and CI compatibility."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "github",
      "repository": "https://github.com/andres00567/Unreal-MCP-Extension",
      "path": "Skills/ue-data-validation/SKILL.md",
      "ref": "1f704048df99a04953e36dce298fadea39eecf7f",
      "url": "https://github.com/andres00567/Unreal-MCP-Extension/blob/1f704048df99a04953e36dce298fadea39eecf7f/Skills/ue-data-validation/SKILL.md",
      "key": "andres00567/Unreal-MCP-Extension/Skills/ue-data-validation/SKILL.md"
    }
  },
  "instructions": "# UE Data Validation\n\nTurn project invariants into focused validators with stable identifiers, bounded scans, exact asset paths, and actionable messages. Prefer Asset Registry metadata before asset loading. Separate errors that break runtime/cook from warnings and advisory style checks.\n\nValidators must be deterministic, safe in unattended execution, and free of hidden content mutation. When autofix is useful, expose it as a separate previewable permission-gated operation rather than changing assets during validation.\n\nTest valid, invalid, missing-reference, redirector, read-only, unloaded, ma",
  "cost": {
    "context_tokens": 188
  }
}

Fetch it by URL: GET /api/v1/registry/andres00567-unreal-mcp-extension-ue-data-validation/manifest?version=1.0.0

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