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Skillv1.0.0

design-first-ui-prompting

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI o

by akillness(0) 0 installs
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Imported from akillness/jeo-skills (.agent-skills/design-first-ui-prompting/SKILL.md). Install upstream with npx skills add akillness/jeo-skills --skill design-first-ui-prompting. Copyright stays with the author (MIT).

Design-First UI Prompting Skill

This skill is for design-first prompting: turn fuzzy ideas into a tight spec that produces consistent UI.

When to use this skill

  • Turning a fuzzy UI idea into a tight, skimmable spec using the GOAL / FORMAT / LAYOUT / TYPE SYSTEM / COLOR+MATERIAL / IMAGERY / COPY / CONSTRAINTS / NEGATIVE PROMPT skeleton.
  • Locking a single "system" (layout, hierarchy, copy) first, then iterating by changing one variable at a time (angle/crop, accent color, card arrangement, background tone).
  • Working around unreliable AI-generated typography with the 2-pass workflow: generate without text, then typeset the copy separately (e.g., in Figma).
  • Building a "constraints card" (FONT / STYLE / MODE) to anchor a model's output like a mini style guide, or maintaining a local, gitignored reference pack instead of expecting the model to "remember" taste.
  • Running the fast-iteration checklist (spacing, contrast, one-hero-line hierarchy, single accent color, texture) or the vague-user question list to clarify what a UI generation request actually needs.
  • Not for defining or governing a shared design-token/visual-language system across pages and products (route to design-system), not for responsive/breakpoint layout strategy or verification (route to responsive-design), and not for reusable component API architecture (no dedicated owner skill currently exists in this repo — treat as a design-system boundary question).

Core principle

Prompt like a design system, not a wish.

Prompt Structure (copy/paste)

Use this skeleton, then fill the blanks.

GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)

FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)

LAYOUT (wireframe in words)
- Grid: (e.g., Swiss 6-col)
- Placement: (e.g., type-left / image-right)
- Hierarchy: H1 → subhead → body → CTA

TYPE SYSTEM
- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
- Weights: (H1 700, body 400)
- Leading: (tight for H1, readable for body)
- Tracking: (micro labels wider)

COLOR + MATERIAL
- Background: (hex or description)
- Text: (white/ivory/charcoal)
- One accent only: (cyan/lime/purple)
- Texture: (subtle grain, no plastic HDR)

IMAGERY / UI STYLE
- UI style: (minimal / glass / editorial / playful 3D)
- If photo: lighting + crop + texture rules
- If 3D: materials + lighting + softness

COPY (render EXACTLY)
- Line 1:
- Line 2:
- ...

CONSTRAINTS (change 1–2 things only)
- FONT: ___
- STYLE: ___
- MODE: ___

NEGATIVE PROMPT
- No logos, no watermarks
- No extra text beyond provided lines
- No gibberish typography

Rules that improve consistency

1) Lock one “system”, then iterate with variants

  • First output: nail layout + hierarchy + copy.
  • Variants: change ONE variable at a time:
    • angle / crop
    • accent color
    • card arrangement
    • background tone

2) Treat typography as fragile

If the model keeps misspelling:

  • Use 2-pass workflow:
    1. Generate without text (reserve a clean text-safe area)
    2. Typeset in Figma

3) Use “constraints cards”

When you want the model to obey a style:

  • Add a small “Constraints” panel with explicit values.
  • It anchors the output like a mini style guide.

Example:

Constraints
FONT  CANELA
STYLE  MINIMAL
MODE  DARK

4) Keep a local reference pack

Don’t ask the model to “remember” taste.

  • Save references into a gitignored local reference folder, such as refs/...
  • Point prompts to the reference style

Fast iteration checklist (what to tweak)

  • Spacing: margins, leading, baseline rhythm
  • Contrast: background vs text
  • Hierarchy: one hero line, one support line
  • One accent only (don’t rainbow)
  • Texture: add grain, remove smoothing

Questions to ask (when user is vague)

  • What’s the single message of this screen?
  • What’s the hierarchy (H1 / sub / CTA)?
  • Which style lane: minimal editorial vs playful 3D vs glass UI?
  • Any must-keep constraints (font vibe, color, spacing, grid)?

References

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/akillness-jeo-skills-design-first-ui-prompting/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

akillness-jeo-skills-design-first-ui-prompting.ocm.jsonjson
{
  "ocm": "1",
  "id": "akillness-jeo-skills-design-first-ui-prompting",
  "kind": "skill",
  "name": "design-first-ui-prompting",
  "description": "Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.",
  "publisher": "akillness",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "design",
      "first",
      "prompting",
      "mengto-skills",
      "ui-prompting",
      "design-first",
      "skills-sh"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "skills.sh",
      "repository": "https://github.com/akillness/jeo-skills",
      "path": ".agent-skills/design-first-ui-prompting/SKILL.md",
      "ref": "HEAD",
      "url": "https://github.com/akillness/jeo-skills/blob/HEAD/.agent-skills/design-first-ui-prompting/SKILL.md",
      "key": "akillness/jeo-skills/.agent-skills/design-first-ui-prompting/SKILL.md"
    },
    "compatibility": "Prompt-authoring workflow; works with any UI-generating agent or model. No local dependencies.",
    "allowed_tools": [
      "Bash",
      "Read",
      "Write",
      "Edit",
      "Glob",
      "Grep",
      "WebFetch"
    ],
    "license": "MIT"
  },
  "instructions": "# Design-First UI Prompting Skill\n\nThis skill is for **design-first prompting**: turn fuzzy ideas into a tight spec that produces consistent UI.\n\n## When to use this skill\n\n- Turning a fuzzy UI idea into a tight, skimmable spec using the GOAL / FORMAT / LAYOUT / TYPE SYSTEM / COLOR+MATERIAL / IMAGERY / COPY / CONSTRAINTS / NEGATIVE PROMPT skeleton.\n- Locking a single \"system\" (layout, hierarchy, copy) first, then iterating by changing **one variable at a time** (angle/crop, accent color, card arrangement, background tone).\n- Working around unreliable AI-generated typography with the 2-pass wor",
  "cost": {
    "context_tokens": 1123
  }
}

Fetch it by URL: GET /api/v1/registry/akillness-jeo-skills-design-first-ui-prompting/manifest?version=1.0.0

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