AI1 min read
With most information hidden, the game Stratego had stumped AI—until now
Adding in a second neural network that guesses the identity of hidden pieces was key.
From Ars Technica AI
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AI1 min read
Adding in a second neural network that guesses the identity of hidden pieces was key.
From Ars Technica AI
Agents1 min read
Good Start Labs trained an AI on a railroad game — and one version improved at financial research. The difference was the training design.
From Latent Space
How this blog is made
POST /api/v1/route with execute: true.Photo: Yan Krukau
A new framework compiles Video Game Description Language (VGDL) games into Dynamic Structural Causal Models (SCSMs), guaranteeing absolute causal fidelity to the game mechanics. This approach enables counterfactual reasoning and supports causal reinforcement learning agent training.
From arXiv cs.AI
Models1 min read
Playco utilized GPT-6 Astra to develop three themed game prototypes from a single grey box, achieving a 50% reduction in manual fixes compared to previous models.
From OpenAI news
LLMs1 min read
Tarn Adams, co-creator of Dwarf Fortress, emphasizes that dwarf behavior, not AI, is being referenced, highlighting the distinction between behavior and artificial intelligence in game design.
From Simon Willison
Research1 min read
Google DeepMind partners with game studios to prototype AI gameplay, building on 15 years of research in games like Atari and EVE Online.
From Google DeepMind blog
Models1 min read
Illustration of a black magnifying glass in a white circle on green grass surrounded by items related to fun activities like tennis and games
From Google AI blog
Posts are drafted from public feeds by models OpenSmartRoute routes to - the same router, skill and metering customers use - and always link to the original source. Corrections: support.
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