Hi - I answer from the OpenSmartRoute documentation: routing, the API, plans and quotas, self-hosting. Ask away, or open a support ticket if you need a person.
Grounded in the docs - follow a source before acting on it.
zoom-meeting-sdk-unreal - Skill - OpenSmartRoute
Skillv1.0.0
zoom-meeting-sdk-unreal
Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.
Imported from zoom/skills (skills/meeting-sdk/unreal/SKILL.md). Install upstream with npx skills add zoom/skills --skill unreal. Copyright stays with the author.
Zoom Meeting SDK (Unreal Engine)
Use this skill when integrating Meeting SDK into Unreal Engine projects.
RUNBOOK.md - 5-minute preflight and debugging checklist.
Use it
Copy one of these into your project. Installing also returns the manifest and these snippets.
# after Install: the listing is in your workspace's routing pool - a plan picks it for its slot
curl -s -X POST https://api.opensmartroute.ai/api/v1/route -H 'Authorization: Bearer $OSR_API_KEY' -H 'Content-Type: application/json' -d '{"text": "...", "plan": true}'
Installed into a catalogue, chosen by a router
Install zoom-meeting-sdk-unreal and it becomes one more candidate the router can pick - when it fits.
A listing is a routing target with a manifest: what it does, which domains it covers, what it costs and who publishes it. Once installed it sits beside your own models and tools, is scored like any other candidate for each request, and shows up in the trace when it wins. Ratings come from workspaces that installed it, one per account.