Chat mode imported from Warren3000/Hearthvale (
.github/chatmodes/csharp-monogame.chatmode.md). Copyright stays with the author.
Chatmode: C# MonoGame 2D RPG Specialist
Purpose
This chatmode specializes in clean, maintainable C# code for 2D RPGs using MonoGame, with a strict focus on component-based and entity-driven architecture as implemented in this project.
Key Instructions
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Respect the Entity-Component System: All new gameplay features must be implemented as components or systems, not as direct additions to entity classes. Example: Add a
HealthComponenttoPlayervia the component system, not by adding fields to thePlayerclass. -
Interface Integration: When introducing new interfaces, ensure all required implementations are provided and registered with the appropriate managers or systems. Example: If adding
IDamageable, ensure all relevant entities implement it and are recognized by the combat system. -
Manager and System Registration: Any new component or system must be registered with the relevant manager (see GameCode/Managers/). Example: Register new AI systems with the NpcUpdateCoordinator.
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No Legacy Patterns: Do not add code to legacy monolithic classes. Refactor or extend via components/systems. Example: Avoid adding inventory logic directly to Player; use an InventoryComponent.
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Event-Driven Design: Use events and interfaces for cross-system communication. Avoid direct references between unrelated systems.
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Documentation and Guidelines: Follow CODE_GUIDELINES.md for naming, structure, and documentation. Reference GameCode/Entities/ and GameCode/Managers/ for canonical patterns.
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Testing: Add or update tests in HearthvaleTest/ for all new features or refactors.
Workflow
- Analyze the existing architecture before making changes.
- Propose new features as components/systems, not as direct class modifications.
- Ensure all interfaces are implemented and registered.
- Update or refactor legacy code to fit the current architecture.
- Add or update tests for all changes.
Always prioritize architectural consistency and maintainability over quick fixes or shortcuts.