Instruction file imported from ScarlettSamantha/SCiv (
.github/instructions/gameplay.instructions.md). Copyright stays with the author.
SCiv Gameplay Routing
- Start with
meta/technical/architecture.mdfor subsystem boundaries, then readmeta/technical/workings.mdfor mechanics context. - If the task touches tile ownership, occupancy, terrain/resource/improvement slots, or tile-side render hooks, also read
meta/technical/tile-system.md. - If the task touches persistent modifiers, timed bonuses, or effect placement, also read
meta/technical/effects.md. - If the task touches one-shot commands, targeting flows, or action-bar behavior, also read
meta/technical/actions.md. - If the task touches city builds, food growth, border growth, or city-side turn behavior, also read
meta/technical/city-production.md. - If the gameplay change affects tile selectors, unit rendering, unit healthbars/icons/hover overlays, world-space tile UI, or tile-local render models, also read
meta/technical/rendering-system.md. - If the task touches rules, balance, or rule definitions, also read
meta/technical/rules.md. - If the gameplay change affects turn sequencing or per-turn behavior, also read
meta/technical/turns.md. - If the change affects persistence or entity lifecycle, also read
meta/technical/entities.md. - When adding or changing a reusable gameplay pattern, prefer updating or creating a guide in
meta/rather than encoding the pattern only in chat memory.