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Skillv1.0.0

chess-roguelike

This project uses Fennara MCP for Godot-aware inspection, editing, runtime error capture, diagnostics, scene validation, screenshots, project settings, shader search, and SemanticSearch.

by JaryJay(0) 0 installs
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Free account. Installing gives you the manifest plus copy-paste snippets.

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About

Imported from JaryJay/chess-roguelike (AGENTS.md). Install upstream with npx skills add JaryJay/chess-roguelike. Copyright stays with the author.

Fennara MCP Guidelines

This project uses Fennara MCP for Godot-aware inspection, editing, runtime error capture, diagnostics, scene validation, screenshots, project settings, shader search, and SemanticSearch.

When working on Godot-specific files or behavior, always read .fennara/ai/guidelines.md first. This includes work involving .tscn, .tres, .res, .gd, project.godot, scenes, nodes, resources, shaders, project settings, gameplay, UI, animation, rendering, Fennara plugin behavior, or Fennara MCP behavior.

The Fennara guidelines file explains which MCP tools to use, when to inspect before editing, how validation works, and which tool calls are mandatory before considering Godot work complete.

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/jaryjay-chess-roguelike-chess-roguelike/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

jaryjay-chess-roguelike-chess-roguelike.ocm.jsonjson
{
  "ocm": "1",
  "id": "jaryjay-chess-roguelike-chess-roguelike",
  "kind": "skill",
  "name": "chess-roguelike",
  "description": "This project uses Fennara MCP for Godot-aware inspection, editing, runtime error capture, diagnostics, scene validation, screenshots, project settings, shader search, and SemanticSearch.",
  "publisher": "JaryJay",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "github-agents"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "This project uses Fennara MCP for Godot-aware inspection, editing, runtime error capture, diagnostics, scene validation, screenshots, project settings, shader search, and SemanticSearch."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "github-agents",
      "repository": "https://github.com/JaryJay/chess-roguelike",
      "path": "AGENTS.md",
      "ref": "24d08e362cc0184fe0912f387b3af37adb34d962",
      "url": "https://github.com/JaryJay/chess-roguelike/blob/24d08e362cc0184fe0912f387b3af37adb34d962/AGENTS.md",
      "key": "JaryJay/chess-roguelike/AGENTS.md"
    }
  },
  "instructions": "<!-- fennara-agents-start -->\n# Fennara MCP Guidelines\n\nThis project uses Fennara MCP for Godot-aware inspection, editing, runtime error capture, diagnostics, scene validation, screenshots, project settings, shader search, and SemanticSearch.\n\nWhen working on Godot-specific files or behavior, always read `.fennara/ai/guidelines.md` first. This includes work involving `.tscn`, `.tres`, `.res`, `.gd`, `project.godot`, scenes, nodes, resources, shaders, project settings, gameplay, UI, animation, rendering, Fennara plugin behavior, or Fennara MCP behavior.\n\nThe Fennara guidelines file explains whi",
  "cost": {
    "context_tokens": 194
  }
}

Fetch it by URL: GET /api/v1/registry/jaryjay-chess-roguelike-chess-roguelike/manifest?version=1.0.0

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