Hi - I answer from the OpenSmartRoute documentation: routing, the API, plans and quotas, self-hosting. Ask away, or open a support ticket if you need a person.
Grounded in the docs - follow a source before acting on it.
Character Test Routing - Skill - OpenSmartRoute
Skillv1.0.0
Character Test Routing
Use when changing character-specific EditMode or PlayMode tests in PhysicsDrivenMovementDemo. Routes agents from character regressions to the real runtime scripts and existing outcome-based test suite
Instruction file imported from BenDB925/PhysicsMovement (.github/instructions/character-tests.instructions.md). Copyright stays with the author.
Character Test Routing
Start by identifying which runtime loop the test exercises: BalanceController, PlayerMovement, CharacterState, LegAnimator, ArmAnimator, or CameraFollow.
Prefer extending existing outcome-based suites such as GaitOutcomeTests, HardSnapRecoveryTests, TurnRecoveryTests, and SpinRecoveryTests before creating new harnesses.
For stuck, stop-start, gate, or cornering regressions, inspect LapDemoRunner and existing movement utilities before changing thresholds.
If a test failure reveals a real system change, keep TASK_ROUTING.md, .copilot-instructions.md, and ARCHITECTURE.md aligned with the new runtime behaviour.
Use it
Copy one of these into your project. Installing also returns the manifest and these snippets.
yaml
targets:
- https://api.opensmartroute.ai/api/v1/registry/bendb925-physicsmovement-character-tests-instructions/manifest # or paste the manifest below
Manifest
An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.
{
"ocm": "1",
"id": "bendb925-physicsmovement-character-tests-instructions",
"kind": "skill",
"name": "Character Test Routing",
"description": "Use when changing character-specific EditMode or PlayMode tests in PhysicsDrivenMovementDemo. Routes agents from character regressions to the real runtime scripts and existing outcome-based test suites.",
"publisher": "BenDB925",
"version": "1.0.0",
"capabilities": {
"domains": [
"creative",
"coding"
],
"tags": [
"skill-md",
"github-instructions"
],
"languages": [
"en"
]
},
"quality_prior": 0.6,
"examples": [
"Use when changing character-specific EditMode or PlayMode tests in PhysicsDrivenMovementDemo. Routes agents from character regressions to the real runtime scripts and existing outcome-based test suites."
],
"primary": false,
"metadata": {
"source": {
"provider": "github-instructions",
"repository": "https://github.com/BenDB925/PhysicsMovement",
"path": ".github/instructions/character-tests.instructions.md",
"ref": "dc6bbc939754a2883c1a02e0c5fbb1870cf11e6d",
"url": "https://github.com/BenDB925/PhysicsMovement/blob/dc6bbc939754a2883c1a02e0c5fbb1870cf11e6d/.github/instructions/character-tests.instructions.md",
"key": "BenDB925/PhysicsMovement/.github/instructions/character-tests.instructions.md"
},
"applies_to": "Assets/Tests/**/Character/**/*.cs"
},
"instructions": "# Character Test Routing\n\n- Start by identifying which runtime loop the test exercises: `BalanceController`, `PlayerMovement`, `CharacterState`, `LegAnimator`, `ArmAnimator`, or `CameraFollow`.\n- Prefer extending existing outcome-based suites such as `GaitOutcomeTests`, `HardSnapRecoveryTests`, `TurnRecoveryTests`, and `SpinRecoveryTests` before creating new harnesses.\n- For stuck, stop-start, gate, or cornering regressions, inspect `LapDemoRunner` and existing movement utilities before changing thresholds.\n- If a test failure reveals a real system change, keep `TASK_ROUTING.md`, `.copilot-ins",
"cost": {
"context_tokens": 169
}
}
Fetch it by URL: GET /api/v1/registry/bendb925-physicsmovement-character-tests-instructions/manifest?version=1.0.0
Reviews
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