Instruction file imported from alesanchezr/vibe-coding-planet (
.cursor/rules/social-media.mdc). Copyright stays with the author.
description: Rules for social media posts about Planet Clicker Wars globs: **/memory-bank/social-posts.md alwaysApply: true
Social Media Post Rules
Description
Guidelines for creating engaging social media posts about Planet Clicker Wars development
Applies to
- /memory-bank/social-posts.md
Rules
- Keep posts concise and direct ~350 characters
- Include a relevant emoji at the beginning of each post
- Highlight specific technical achievements or milestones
- End with a brief note about what's coming next
- Use present tense for current work, future tense for upcoming features
- Include relevant hashtags (#GameDev, #VibeCoding, etc)
- Avoid unnecessary adjectives and marketing language
- Focus on concrete progress rather than plans
- There can be multiple same datetimes, don't fake them.
- Give a very small introduction on why this step was done.
- Give a very small outro on whats next.
- I'm not the one coding, I tell the AI what to code.
- Be candid and informal, for example: "i have to make the AI update the rendering engine because its a bit slow"
- Each post must have a
<slug>identifier because I may save images under the same .png name to complement the post text with an image.
Format
## Post #[Number]
š [Main achievement or milestone]. [Brief technical detail]. [Optional interesting challenge]. [What's next].
#GameDev #PlanetClickerWars #IndieGame
Example
## Post #1 - May 15, 2023
š Implemented planet generation with simplex noise. Creating realistic terrain with just 441 vertices. Getting 60+ FPS on integrated GPUs. Next up: player spawning mechanics.
#GameDev #PlanetClickerWars #IndieGame